// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#if !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)
#define AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Joypad.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// JoypadEditControl window

class JoypadEditControl : public CEdit
{
	// Construction
public:
	JoypadEditControl();

	// Attributes
public:
	// Operations
public:
	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(JoypadEditControl)
	//}}AFX_VIRTUAL

	// Implementation
public:
	virtual BOOL PreTranslateMessage(MSG *pMsg);
	afx_msg LRESULT OnJoyConfig(WPARAM wParam, LPARAM lParam);
	virtual ~JoypadEditControl();

	// Generated message map functions
protected:
	//{{AFX_MSG(JoypadEditControl)
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////
// JoypadConfig dialog

class JoypadConfig : public CDialog
{
	// Construction
public:
	void assignKeys();
	void assignKey(int id, int key);
	JoypadConfig(int w, CWnd*pParent = NULL);  // standard constructor

	// Dialog Data
	//{{AFX_DATA(JoypadConfig)
	enum { IDD = IDD_CONFIG };
	JoypadEditControl up;
	JoypadEditControl speed;
	JoypadEditControl right;
	JoypadEditControl left;
	JoypadEditControl down;
	JoypadEditControl capture;
	JoypadEditControl buttonStart;
	JoypadEditControl buttonSelect;
	JoypadEditControl buttonR;
	JoypadEditControl buttonL;
	JoypadEditControl buttonGS;
	JoypadEditControl buttonB;
	JoypadEditControl buttonA;
	//}}AFX_DATA

	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(JoypadConfig)
protected:
	virtual void DoDataExchange(CDataExchange*pDX);   // DDX/DDV support
	//}}AFX_VIRTUAL

	// Implementation
protected:
	UINT timerId;
	int  which;

	// Generated message map functions
	//{{AFX_MSG(JoypadConfig)
	afx_msg void OnCancel();
	afx_msg void OnOk();
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnDestroy();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
// MotionConfig dialog

class MotionConfig : public CDialog
{
	// Construction
public:
	void assignKeys();
	void assignKey(int id, int key);
	MotionConfig(CWnd*pParent = NULL);  // standard constructor

	// Dialog Data
	//{{AFX_DATA(MotionConfig)
	enum { IDD = IDD_MOTION_CONFIG };
	JoypadEditControl up;
	JoypadEditControl right;
	JoypadEditControl left;
	JoypadEditControl down;
	//}}AFX_DATA

	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(MotionConfig)
protected:
	virtual void DoDataExchange(CDataExchange*pDX);   // DDX/DDV support
	//}}AFX_VIRTUAL

	// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(MotionConfig)
	afx_msg void OnCancel();
	afx_msg void OnOk();
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnDestroy();
	virtual BOOL OnInitDialog();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	UINT timerId;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)
